About us:

The Academy for Gameful & Immersive Learning Experiences (AGILE) is a primarily web based multiversity campus. AGILE was co-founded by Cody Lestelle and Opapo Fonoimoana. Cody is a father, a K-12 public school substitute teacher, alumnus of the Comparative History of Ideas, participant of Unitierra Oaxaca, active student of LTEC, and current Ph.D. student of Alternative Futures & Indigenous Politics. Opapo Fonoimoana is the owner/operator of VR Junkies, Oʻahu's first virtualreality arcade and family entertainment center. Opapo's background includes data and analytics, data consulting, and he has been a part of creating non-profit organizations including Moana Nui Utah and Poly One Media. Opapo advocates the sharing of knowledge and experience to create stronger communities. We use the term multiversity instead of university because we believe that peaceful and sustainable co-existence requires acknowledging and respecting the plural nature of reality. Our core mission is to develop, grow, and share skills for co-creating and navigating all our many different worlds together to help make Earth a world in which many worlds fit. We believe that games (analogue, digital, and mixed-reality) are an ideal medium for learning 21st century skills.

To begin with, the primary campuses and classroom spaces of AGILE are hosted on our Discord and Minecraft servers. From our Minecraft servers we collectively organize our storytelling efforts and adventures into other game realms. See all our current games and servers at play. Also see curricula.
 

  • Discord is a free text and voice chat service that can run on a large variety of devices and we use it to host live discussions, presentations, and workshops. Click here to join our Discord server.

  • Minecraft is basically digital Lego. It is a multi-player game or virtual environment that is completely open to the creative actions of its participants/players and the world is composed of a multitude of different types of blocks that have different properties and which players collect in order to craft their own art, buildings, items, projects, and even townships and transportation systems.

    • In our Minecraft realms, which can be accessed via many different computing devices, participants engage in an array of closely facilitated and self-directed activities. Through building the Minecraft worlds participants weave their own priorities and realities into a collective and constantly moving tapestry that facilitates extremely effective and fun learning amid local to local and local to global networking.

    • We use Minecraft as a primary campus because it allows for an easily accessible web space that is a persistent world completely subject to sculpting by everyone who participates in it and that participants can utilize to link to any other variety of preferred mediums (e.g. blogs, other games, and real world places and sources) through Minecraft world writings. For an example of connecting Minecraft world content to real world content, see the Annotated Bibliographies section of the Library (video).